Here’s the deal, Capcom is ready to setup a donation to a charity worth $20,000. The catch, though, is that the demo for Lost Planet 2 needs to be downloaded 1 Million times between Xbox Live and Playstation Network. After it hits the 1 Million mark, an additional $5,000 dollars will be given is another 500,000 downloads are made. User have from yesterday (April 1st) until May 5th in order to make their download count.f
So hey, if you’ve got both systems like I do, why not download the demo on both of them and help reach the goal? It doesn’t sound like a lot, but $25,000 can go a long ways towards helping people out. The proceeds will be given to Music for Relief, a charity started by Linkin Park that helps out with disaster relief.
Dearly Departed,
We are gathered here today to mourn the loss of our dear friend PS3 Linux. It is always a tragedy when somebody so young is taken from us. Some of you barely even knew PS3 Linux, such it was that time was lost between you. We know not what the future would have held, what impacts PS3 Linux might have had in our lives. One thing is certain, we have lost something precious that was promised to us by the Creator. Yet it is the Creator himself that has taken our beloved away from us; for that, many of us are angry and confused. To us it seems unfair that PS3 Linux has suffered and unjust that it be condemned for actions of others around it. PS3 Linux could be nothing other than what the Creator intended it to be, and when PS3 Linux found itself in a difficult situation, he was forced to action. Though those actions resulted in a negative way, it was not PS3′s doing that created the problem. Unfortunately, PS3 Linux has paid the price. So now we can only hope for the future and hope that it contains a glimmer of what PS3 Linux had to offer. Until the day where we all will be reunited with our friend, we say farewell.
About a month or two ago, I was perusing BestBuy.com for some cheap accessories to add onto my purchase of a new desk chair. I wound up looking through the PS3 section and noticed a curious listing.
Right now if you head over to Fileplanet you can get signed up for the upcoming Xbox 360 beta Blur. I know with all the things going on with Activision right now, not many people are probably interested in what games they have coming out. However, when was the last time you heard about a racing game from Activision? I can’t think of any, can you? Hit the jump for the details behind blur, but don’t forget about going to http://www.fileplanet.com/promotions/blur/ to get signed up as you don’t need to be a subscriber right now. Hurry up as the beta starts on March 8th, just days away!
I was able to get a sneak peak at the Red Faction: Guerrilla demo through a UK based gamertag and a code given to THQ registered members. Even though I had already beta tested Red Faction: Guerrilla last year, I was eager to play this. Not only would I be able to see what had changed since I was involved last but I would also grasp how the campaign play was going to be setup.
For those who didn’t get into the beta last year, Red Faction offers an environment where building are fully destructible. In multi-player this works out well as one game style revolves around this and the ability to restore damaged building. It is similar to Halo’s territories but instead of standing in a certain area you instead destroy and re-build a building to capture it. Multi-player was excellent in the beta supporting a full 16 player match. Weapons and extra abilities are well balanced and the pace of the game is comfortable.
The demo that is coming out soon features only one short campaign with the ability to unlock a harder difficulty once completed. Alex Mason, part of the Red Faction, sets out to recover a mining vehicle that the EDF, the current ruling faction, has held from the miners. On easy the AI is easy to beat single handed but once they come out in numbers its best to play strategically. In all actuality I found myself to be more of a threat than the AI. I kept smashing through structures that held gases and fuels, and imeaditely found myself dead and restarting the mission.
One noticeable difference from most first person shooters is a reputation system. When playing through missions, destroying EDF controlled facilities gains a good reputation from the miners for the Red Faction but accidentally killing miners will draw away from that reputation faster than you can earn it.
Once I reached the under guarded mining Walker I quickly boarded it and started the short phase two of the mission; getting the damned thing to the truck. A brief walk carried me through the EDF controlled facility, through several men, and a bridge or two. Yeah, that thing is pretty much indestructible so I can’t understand how the EDF wrangled it away from the miners in the first place.
Phase three, aka drive away while defending, was pretty much my favorite. Here I mounted a back cannon gun on the vehicle hauling the Walker away and defending against all the EDF vehicles that persued us. Why they chose to drive past all those points I will never know but it was certainly fun none the less. Once passing a bridge that my friends blew up behind me, with planted charges though my cannon certainly would have done the trick, the campaign and the demo ends.
I certainly cannot wait for more Red Faction: Guerrilla, everything about this game just seems right to me. Maybe I just like destroying things too much?